The enemy team, read as a team
Six burst heroes is a different game from six tanks. DenyPick detects the composition's shape and tells you who to avoid, who to pressure, and where the cheapest kill is.
DenyPick reads all six enemies together, not as six separate matchups — so it can tell you which one actually deserves your attention and what to change in your build because of them. Every claim shows where it came from and how confident it is.
Six burst heroes is a different game from six tanks. DenyPick detects the composition's shape and tells you who to avoid, who to pressure, and where the cheapest kill is.
It won't hand you a full item list it can't back up. It tells you what to change because of these six heroes, and names which of them justifies each purchase.
629 measured matchup results sit behind the threat ratings. Where there's no data, it says so and shows the kit-based reasoning instead of inventing a number.
No sign-in, no ads, no cookie banner. The whole lineup lives in the page address, so you can bookmark a matchup you keep hitting and come straight back to it.
Every matchup opens with the one rule that matters, then a before-lane / in-lane / mid-game / teamfight cheat sheet you can read in a death timer.
Everything is versioned against patch 09-16-2026. Item renames and reworks that still break older guides — Blood Tribute losing anti-heal, Victor's Jumpstart no longer purging — are handled here.
Deadlock's pre-game window shows both teams' opening picks and lets each player swap once. That is the moment this tool is built for — but be aware you are seeing opening picks, not final ones, so treat the advice as what holds up across likely enemy lineups rather than a guaranteed counter. It works just as well mid-match with the scoreboard open.