Summons and turrets
“Their pets and turrets do the work.”
Items that answer this
- Monster Rounds weapon · T1 · 800 Strong evidence
Boosts your damage against non-hero targets and adds a little survivability, aimed at farming and objectives.
Buy when: Buy when you need to clear jungle camps and waves quickly, or to trade objectives with a pushing enemy.
- Split Shot weapon · T2 · 1,600 Strong evidence
Temporarily fires extra projectiles to the sides, greatly improving wave clear and close-range damage.
Buy when: Buy when you need faster wave clear or want extra close-range burst.
- Alchemical Fire weapon · T3 · 3,200 Strong evidence
Throws a flask that creates a burning area dealing damage over time and reducing enemy bullet resist inside it.
Buy when: Buy for zone denial and faster objective damage, or to punish enemies who must hold a choke.
- Tesla Bullets weapon · T3 · 3,200 Strong evidence
Bullets chain spirit damage to nearby enemies, turning single-target fire into area damage.
Buy when: Buy when fights are clumped or you need faster wave and camp clear on a gun hero.
- Torment Pulse spirit · T3 · 3,200 Strategic
Emits a periodic pulse of spirit damage to nearby enemies, giving passive area damage and wave clear.
Buy when: Buy on frontliners for free damage in brawls and to chip minions; the constant pulse can also help flush out an enemy hiding nearby.
- Lightning Scroll spirit · T4 · 6,400 Strategic
Builds from Mystic Slow: your spirit damage chains lightning to nearby enemies while keeping the slow effect.
Buy when: Buy on area casters who want extra chain damage plus sticking power.
- Ricochet weapon · T4 · 6,400 Strong evidence
Your bullets bounce to additional nearby enemies, multiplying your damage in grouped fights and against waves.
Buy when: Buy on a gun carry in a team-fight-heavy game or when you need to dominate wave clear.
Heroes that cause this
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