Patch 09-16-2026 Data researched 2026-09-21 What changed
CA Calico — assassin frame

Calico

AssassinSkirmisher close range hybrid damage mid-game Medium difficulty

Measured 51.6% win rate, 2.3% pick rate on patch 09-16-2026 across 53,439 matches.

Strengths

  • Excellent farming speed and map mobility — she converts a quiet map into a soul lead faster than almost anyone
  • Return to Shadows is one of the most forgiving dive tools in the game because untargetability removes the risk from the entry
  • Minimap concealment via Ava makes her rotations genuinely hard to track
  • High burst against isolated squishies
  • Sustains herself in skirmishes through Leaping Slash and Ava health regeneration

Weaknesses

  • Zero crowd control in the entire kit — she cannot lock anyone down or peel for an ally
  • Very low durability; she dies instantly to any hard CC chain that catches her
  • Poor teamfight presence — her damage is single-target-flavoured and she has nothing to contribute to a grouped brawl
  • Ava's ramping speed resets on a single hero hit, so she is easy to disrupt while rotating
  • Her ultimate is both her engage and her escape, so spending it one way removes the other

Weapon

high-rate spreadshot ("Sweetest Lie"). A very fast spreadshot firing roughly 42.9 pellets per second at 1.84 each for about 79 DPS, burning a 12-round clip almost instantly and paying for it with a long 2.60s reload. Bullet velocity is a modest 318 m/s and falloff runs 20m to 58m, so it rewards getting close and punishes anyone caught mid-reload.

Abilities

Gloom Bombs

Ability 1 · scattered cluster grenades with delayed detonation

Calico lobs a handful of bombs that scatter and blow up after a short fuse, dealing spirit damage in the area they land. Targets caught by more than one bomb take heavily reduced damage from the extras.

What it is for: Her wave clear, her camp clear and her opening chip damage. The diminishing-returns rule on overlapping bombs means she has to spread them across a group rather than stacking them on one target.

Damage
45 base spirit damage per bomb (deadlock.one); enemies hit by multiple bombs take 65% reduced damage on subsequent hits. Tier 3 adds +3 grenades.
Defensive
Can be thrown behind her while retreating to deter a chase through a choke.

How to play against it

  • The bombs have a visible scatter and a fuse delay — simply walking out of the cluster before detonation avoids nearly all of it
  • The 65% overlap reduction means bunching up is actually less punishing than it looks; the real cost is the free wave clear she gets
  • Contest her jungle camps; her farming lead is largely built on Gloom Bombs clearing camps instantly

Interactions

  • Tier 3's +3 grenades is her farming spike — it makes camps and waves disappear in one cast
  • The 65% reduction on overlapping hits means she gains far more value against a spread group than a single target
  • Tier 2 applies a melee-resist reduction, which chains directly into Leaping Slash's melee damage
Upgrade tiers
  • T1: -3s cooldown (from a 14s base)
  • T2: -6% melee resist on targets hit and +6s duration
  • T3: +3 grenades

Leaping Slash

Ability 2 · forward dash into a radial melee strike

Calico lunges forward and then sweeps everything around her with a melee slash. Connecting with at least one hero returns a small amount of health.

What it is for: Her gap-closer, her in-fight sustain and her combo damage. The Tier 3 cooldown refund is what lets her chain it as a mobility tool rather than a once-per-fight commitment.

Damage
10 impact damage plus 40 heal scaling per Spirit Power at base (deadlock.one); Tier 3 adds +10 damage and +60 impact damage.
Mobility
A committed forward dash — good for closing, mediocre for escaping since it only goes one direction.
Defensive
Heals on hero hit (+25 at Tier 1), giving her a reason to stay in a fight one beat longer.

How to play against it

  • It is a fixed-direction dash with no tracking — sidestepping breaks it and denies her the heal entirely
  • Deny the hero hit and she gets no health back; the heal only triggers on heroes, not troopers
  • Once she has dashed in, she is at close range with no CC of her own — that is the moment to stun her

Interactions

  • Tier 3's +50% cooldown refund makes it repeatable, effectively giving her a second dash in extended fights
  • Gloom Bombs T2's melee-resist reduction stacks directly into this ability's melee damage
  • Tier 2's bonus gold on kill is an economy upgrade, not a combat one — it accelerates an already fast farmer
Upgrade tiers
  • T1: +25 heal amount
  • T2: +200 bonus gold on kill and +3s bounty duration
  • T3: +10 damage, +50% cooldown refund and +60 impact damage

Ava

Ability 3 · transformation into a non-combat high-speed shadow form

Calico dissolves into shadow and takes the form of Ava, gaining movement speed that builds the longer she stays in the form and disappearing from the enemy minimap. She cannot attack or cast abilities while transformed, and taking hero damage resets the accumulated speed and briefly locks the form out.

What it is for: Pure map mobility and information denial. It is how she reaches a fight, leaves a lost one, or rotates to an unwarded camp without showing up on the map — it is not a combat ability.

Mobility
Ramping bonus move speed (up to +45% more at Tier 2) and concealment from the minimap.
Defensive
Escape only through raw speed; she is still a targetable, killable body while in the form.

How to play against it

  • Land a single hero shot on her in Ava form — it resets the speed ramp and puts the form on cooldown, which is usually enough to catch her
  • Ward the jungle routes rather than watching the minimap; minimap concealment is the whole point of the ability and vision defeats it
  • If you catch her mid-Ava, she cannot shoot or cast back until she drops the form — collapse immediately
  • Track her farming pattern; she uses Ava to reach camps, so contesting her camp rotation denies the form's main purpose

Interactions

  • Hitting her with hero damage resets the ramping speed bonus and puts the form on a brief cooldown — a single connecting shot ruins a rotation
  • She cannot shoot or cast during Ava, so a Calico in this form is temporarily a non-combatant if you can catch her
  • Hidden on the minimap is not true invisibility — she is fully visible to anyone actually looking at her
  • Tier 3's outgoing damage amp makes a pre-fight Ava transformation into a burst enabler rather than just a rotation tool
Upgrade tiers
  • T1: +15s buff duration
  • T2: +45% maximum bonus move speed and +15 health regeneration
  • T3: +20% outgoing damage, +6s damage amp duration and +10s build duration

Return to Shadows

Ultimate · untargetable phase-out with damage on entry and exit

Calico instantly vanishes into shadow, becoming untargetable and gaining movement speed, damaging enemies around her as she goes. After roughly three seconds she reappears, dealing spirit damage again.

What it is for: Simultaneously her burst combo and her escape. It is the ability that lets her dive a backline, take the kill, and leave without ever being a valid target during the dangerous part.

Damage
150 base spirit damage per hit (deadlock.one), applied on both entry and exit; Tier 2 adds +75.
Mobility
Bonus move speed during the untargetable phase, which she uses to reposition entirely during the ~3s window.
Defensive
Full untargetability for the duration — it can be used purely to survive a committed burst or to escape a lost fight.

How to play against it

  • Do not spend a burst combo or a single-target ultimate while she is phased — she is untargetable, not merely hidden, and everything you throw is wasted
  • Predict the reappearance point instead of chasing the disappearance point; she gets bonus move speed but only about 3 seconds of travel
  • Pre-place area denial (Dynamo's Singularity, McGinnis turrets, Mo & Krill's burrow) on the likely exit rather than trying to react to it
  • Force her to use it as an escape earlier in the fight; the same cooldown is both her dive and her survival, and a Calico without it is a 1-durability hero with no CC

Interactions

  • Because she is untargetable rather than invisible, it dodges projectiles, lock-on effects and single-target ultimates outright
  • Used offensively it reads as a dive; used defensively it reads as an escape — the same cooldown does both, which is why forcing it early is so valuable
  • Tier 3 adds a large heal (+450) and a cooldown refund, turning it into a full reset button (an older Dexerto write-up describes a full cooldown reset plus damage amp at max rank, which conflicts with the current deadlock.io listing — treat the exact T3 wording as needing re-verification)
  • Deadlock.io lists a 115s base cooldown, dropping 20s at Tier 1
Upgrade tiers
  • T1: -20s cooldown (from a 115s base)
  • T2: +75 damage and +20% bonus move speed
  • T3: +450 heal amount and +1s cooldown refund

Laning strengths

  • Gloom Bombs clears the wave and chips the enemy laner from a safe distance on a short 14s cooldown
  • Leaping Slash plus the spreadshot's 79 DPS makes any enemy who walks too far forward a real kill threat
  • Ava lets her leave a losing lane, reset and return without giving away her position

Laning weaknesses

  • She is fragile — she has no CC of her own to defend a bad trade and very little effective health
  • The 12-round clip empties almost instantly and the 2.60s reload is a large punish window in a duel
  • Before Return to Shadows unlocks she has no untargetable escape and dies to any decent gank

Power spikes

  • ult unlock: Return to Shadows gives her a dive-and-leave button and turns her from a farmer into a genuine pick threat
  • Gloom Bombs T3 (+3 grenades): Camp and wave clear becomes near-instant, which is the foundation of her farming and split-push lead
  • Leaping Slash T3: The +50% cooldown refund makes the dash repeatable, effectively giving her a second mobility charge in fights
  • Ava T3 (late 30min+): +20% outgoing damage on transformation turns every rotation into a pre-buffed burst window

Playing against Calico

  • Hold hard CC for her — she has zero crowd control and only 1-tier durability, so a single stun, root or knockup that lands outside her ultimate window usually kills her
  • Do not waste burst or a single-target ultimate during Return to Shadows; she is untargetable, so wait out the ~3s and pre-aim the exit point instead
  • Place area-denial on her likely reappearance point — Dynamo's Singularity, Mo & Krill's burrow, McGinnis turrets — rather than trying to react to the exit
  • Shoot her once while she is in Ava form; hero damage resets the ramping speed bonus and locks the form out, which strands her mid-rotation
  • Ward her jungle routes; minimap concealment is Ava's entire value and direct vision defeats it completely
  • Punish her 2.60s reload — her 12-round spreadshot clip empties in under half a second, and she has no CC to protect herself while reloading

Bait these first

  • Return to Shadows above all — it is simultaneously her dive and her escape. Force her to burn it defensively (feign a collapse, show a stun) and the next 95-115 seconds she is a fragile no-CC hero you can walk at
  • Leaping Slash second, because it is both her gap-close and her in-fight heal; sidestep it and she gets neither
  • Ava third — landing any hero shot resets it, and a Calico who has to rotate on foot is trackable again
  • Gloom Bombs are not worth baiting; the cooldown is only 14s and walking out of the cluster is free

What Calico does to you

  • Return to Shadows lets her enter a fight untargetable, land the exit detonation on your backline, and leave before you can select her as a target — a lone support or sniper is simply dead
  • Ava keeps her off the minimap while she rotates, so the first warning you get is usually Gloom Bombs landing at your feet
  • Gloom Bombs plus Leaping Slash plus a full 79 DPS spreadshot magazine is a burst sequence that kills anyone under about 1 durability at point-blank range
  • Once Gloom Bombs hits T3 she clears camps instantly, so she out-farms you in the quiet parts of the game even if she never wins a fight
  • Ava T3's +20% outgoing damage means a Calico who transformed just before the fight is doing amplified burst from the first shot

Punish windows

  • The instant Return to Shadows ends — she reappears as a targetable, low-durability hero with no CC and her escape on a 95-115s cooldown
  • Mid-reload: 12 rounds empty in roughly a quarter second and the 2.60s reload leaves her with nothing but a melee swing
  • While she is in Ava form she cannot shoot or cast at all — catching her here is close to a free kill
  • Immediately after a whiffed Leaping Slash: she is at close range with no dash, no CC and no heal
  • Any fight where she is forced to stand and trade in a grouped brawl — she has no teamfight tools and her damage profile wants an isolated target

Hardest matchups for Calico

Ranked by how far below Calico's own baseline each pairing measures — not by raw win rate.

Seven 47.3% -4.3 pts
Paige 47.7% -3.9 pts
Celeste 48.5% -3.1 pts
Apollo 50.2% -1.4 pts
Vindicta 50.5% -1.1 pts
Haze 51.3% -0.3 pts
McGinnis 51.6% 0.0 pts
Lady Geist 51.7% +0.1 pts

Best matchups for Calico

Same measure, other direction.

Silver 55.2% +3.6 pts
Mina 55.1% +3.5 pts
Paradox 54.8% +3.2 pts
Pocket 54.7% +3.1 pts
Sinclair 54.6% +3.0 pts
Bebop 53.8% +2.2 pts
The Doorman 53.4% +1.8 pts
Holliday 53.1% +1.5 pts

Every Calico matchup

Analyse a full enemy team

Matchup pages cover one enemy. The tool reads all six together.

Open the tool as Calico
Sources and confidence for this record

Record confidence: Strong evidence. Compiled for patch 09-16-2026, researched 2026-09-21.

Difficulty rating: Both Deadlock Labs' hero difficulty guide (deadlocklabs.gg/heroes/difficulty/) and Lockbuilds' difficulty tier list independently place Calico at Medium.