Patch 09-16-2026 Data researched 2026-09-21 What changed
VY Vyper — assassin frame

Vyper

AssassinSkirmisherCarry close range hybrid damage mid-game Low difficulty

Measured 49.5% win rate, 1.5% pick rate on patch 09-16-2026 across 34,519 matches.

Strengths

  • Exceptional close-range sustained DPS, with effectively infinite ammo while sliding
  • Best-in-group slide mobility: uphill slides, long slides and sharp slide turning from Slither
  • Native anti-heal and a missing-health execute in the same ability (Lethal Venom)
  • Petrifying Bola at T3 is a mass hard disable on a hero who otherwise has none
  • Dagger stacks shred bullet resist, so she scales her own and her team's bullet damage

Weaknesses

  • Essentially no defensive kit: 780 HP and a 180 barrier at Slither T3 is the entire package
  • Everything meaningful happens inside 10-33m, so she is helpless against long-range poke
  • Petrify blocks damage, so a badly placed Bola actively protects the enemy from her own team
  • Nerfed in the 09-16-2026 patch (Bola 105s to 115s, Slither T3 barrier 5s to 4s)
  • Hard-countered by roots and immobilisation, which stop the slide and the infinite-ammo state at once

Weapon

rapid-fire SMG (The Rattler). High rate of fire at roughly 6.6 damage per bullet, about 94 burst DPS falling to around 48 sustained, effective out to roughly 33m. Its defining quirk is that it does not consume ammo while Vyper is sliding, which combines with Slither to give her an effectively infinite magazine during slide-heavy engagements.

Abilities

Screwjab Dagger

Ability 1 · thrown projectile applying stacking damage and slow

Throws a dagger for spirit damage and a movement slow. Hitting the same target again stacks the effect — each additional dagger adds both damage and more slow, up to a cap, and the stacks persist for several seconds.

What it is for: Her setup and chase tool. Vyper stacks daggers onto one target to strip their movement, then commits her gun and Lethal Venom into a target that can no longer walk away.

Damage
50 base (about 0.8x spirit scaling) plus 25 per stack (about 0.4x scaling), up to 3 stacks base (T3 adds +2 max stacks)
Crowd control
-28% move slow on first hit, -12% more per stack, lasting 10s
Defensive
The slow is her only way to break a chase

How to play against it

  • Break line of sight for 10s and every stack falls off, resetting her whole combo
  • The dagger is a travelling projectile — strafing and using cover during her approach denies the stacks she needs
  • Buy bullet resist deeper than she can shred (Metal Skin, Bullet Armor) so the T2 resist reduction does not open you up to The Rattler
  • A Viscous Cube at T3 or a Debuff Remover strips the stacks outright, which is a full reset of her damage setup

Interactions

  • 2 charges base (3 at T1) on a 4s charge delay, so she can land a full stack set quickly on a committed target
  • T3 refunds 55% of the charge cooldown on hit, which makes daggers close to spammable against a target she is actually connecting with
  • The bullet-resist shred at T2 means her daggers make her own gun hit meaningfully harder, not just slower targets
  • Stacks decay after 10s, so a target who breaks line of sight for that long resets the whole setup
Upgrade tiers
  • T1: +1 charge
  • T2: on hit, -8% bullet resist and an additional -6% bullet resist per stack
  • T3: +2 max stacks, -2s charge delay, and on hit refund 55% of the charge cooldown

Lethal Venom

Ability 2 · delayed single-target execute scaling with missing health

Injects a target with venom that detonates after a short delay. The damage scales with how much health the target is missing, from a small amount at full health up to a very large amount once they are badly hurt.

What it is for: Her finisher. Vyper applies it once the target is around half health so the delay elapses exactly as they try to disengage, converting an escape attempt into a kill.

Damage
20 minimum (about 0.65x spirit scaling) up to 140 maximum (about 2.79x spirit scaling), reaching maximum against targets at or below 30% health; T1 adds +31.5 max venom damage

How to play against it

  • Break line of sight during the 3s delay and reposition so that when it detonates she cannot follow up with gun damage
  • Heal BEFORE it resolves, not after — the damage keys off missing health at detonation, so topping up shrinks the hit; note this fails if she has T2's -40% anti-heal
  • Do not rely on Petrify (yours or an ally Vyper's) to block it — Lethal Venom explicitly ignores Petrify's damage block
  • A Viscous Cube's invulnerability does absorb the detonation, unlike Petrify
  • It is a 10m cast range single-target ability; simply staying beyond 10m of her denies it entirely pre-T3

Interactions

  • It ignores Petrify's damage block — meaning she can Petrifying Bola a target with Lethal Venom already ticking and the venom still resolves through the immunity. This is a key exception to remember when evaluating Petrify as a defensive tool
  • The 3s venom buildup means damage resolves after a delay, so the 'safe' moment right after disengaging is exactly when it lands
  • T2's -40% healing reduction plus the missing-health scaling means healing out of a Venom is unusually hard
  • T3 lets her bullets also build up Lethal Venom, so sustained SMG fire alone applies it
Upgrade tiers
  • T1: +31.5 maximum venom damage
  • T2: -40% healing reduction and -12s cooldown (28s base)
  • T3: bullets also build up Lethal Venom

Slither

Ability 3 · passive slide enhancement

A permanent passive that lengthens her slides, lets her slide uphill instead of stalling, and lets her turn much more sharply while sliding.

What it is for: It is her movement identity. Combined with her gun not consuming ammo while sliding, Slither lets her circle a target at speed, never reload, and enter and exit fights from angles that other heroes cannot take.

Mobility
+15% slide distance base, +20% more at T1; uphill sliding and faster slide turning; T2 adds +2 stamina (she has 4 base stamina)
Defensive
T3 grants a 180 barrier for 4s on slide, with an 8s internal cooldown before it can reapply

How to play against it

  • Fight her on flat or enclosed ground — Slither's uphill sliding and long slides are worth far less where there is no slope and no room to build speed
  • Root and immobilise effects (Warden's Binding Word, Venator's Hex-Lined Snap Trap, Vindicta's Stake) stop a slide dead and remove both her mobility and her infinite-ammo state
  • The T3 barrier is only 180 for 4s on an 8s internal cooldown; burst through it rather than chipping at it
  • Displacement (Venator's Gutshot, Viscous's Puddle Punch knockup) cancels a slide and forces her to re-enter on foot

Interactions

  • The interaction that matters: her weapon does not burn ammo during a slide, so a Vyper who chains slides has effectively unlimited sustained DPS
  • Uphill sliding means terrain that stops other heroes' slides does not stop hers, which is why she is much stronger on sloped map geometry
  • T3's 180 barrier on an 8s internal cooldown is her only defensive layer in the whole kit
  • The T3 barrier duration was reduced from 5s to 4s in the 09-16-2026 patch
Upgrade tiers
  • T1: +20% slide distance
  • T2: +2 stamina
  • T3: on slide, gain a 180 barrier for 4s (8s internal cooldown); duration cut from 5s to 4s in the 09-16-2026 patch

Petrifying Bola

Ultimate · thrown AoE with a direct-hit petrify

Throws an explosive bola. On detonation it damages and slows everyone in a wide area, while anyone struck directly instead takes much larger damage and is petrified — completely unable to act, though also immune to damage while petrified.

What it is for: Her teamfight tool and her lockdown. A direct hit removes the enemy's key hero from the fight for over two seconds; the area version slows and softens a group for her team to converge on.

Damage
50 area damage (about 0.74x spirit scaling); 180 on a direct petrify hit (about 2.05x spirit scaling), with T1 adding +49.5
Crowd control
2.2s petrify on a direct hit (T3 adds +1s, up to 3.2s); -40% movement slow for 1.5s in the area
Defensive
Petrifying an incoming diver removes them from the fight for over two seconds

How to play against it

  • It is a thrown projectile with visible travel — sidestep the direct hit and you take only 50 damage and a 1.5s slow instead of 180 and a 2.2-3.2s petrify
  • Spread out so a direct hit can only land on one person; pre-T3 the area component is a slow, not a disable
  • If you are petrified you take no damage, so the correct use is to treat it as a forced defensive window — have your team disengage or reposition during it rather than trying to fight
  • Unstoppable windows (Warden's T3 Last Stand, Yamato's Shadow Transformation status immunity) go through the petrify
  • 115s cooldown post-09-16-2026 is long; force the objective in that window

Interactions

  • Petrified targets block ALL damage, which cuts both ways: it is a hard disable but it also makes the target temporarily immune to her own team's burst. Petrifying someone mid-focus wastes allied damage
  • Her own Lethal Venom is the exception — it explicitly ignores Petrify's damage block, so a Venom applied before the Bola still resolves
  • T3 turning the area effect into a mass petrify converts her ultimate from a single pick into a full teamfight disable, at the cost of blanket-blocking her team's damage on everyone hit
  • Cooldown was increased from 105s to 115s in the 09-16-2026 patch
Upgrade tiers
  • T1: +49.5 petrify damage
  • T2: -20s cooldown (115s base after the 09-16-2026 nerf)
  • T3: +1s petrify duration and petrifies all enemies in the area, not just direct hits

Laning strengths

  • Four base stamina plus Slither gives her more dodge and reposition resource than most laners, so she wins movement-based trades
  • The Rattler's no-ammo-while-sliding quirk means she can pressure continuously without reload downtime
  • Screwjab Dagger stacks slow the enemy laner enough to convert a losing trade into a kill with a partner

Laning weaknesses

  • 780 HP with no heal, no barrier until Slither T3, and no damage reduction anywhere
  • Lethal Venom is only 10m at base, so she has to actually be in the enemy's face to use her best damage tool
  • Almost no ranged poke — her weapon falls off past roughly 33m and her abilities are short-range

Power spikes

  • Screwjab Dagger T2: Bullet resist shred turns her daggers into a damage amplifier for her own SMG rather than just a slow
  • Lethal Venom T2: -40% healing reduction plus a 16s cooldown makes her execute repeatable and un-healable
  • ult unlock: Petrifying Bola gives her a 2.2s single-target removal she otherwise completely lacks
  • late 35min+: Petrifying Bola T3 (mass petrify, 3.2s) plus Lethal Venom T3 (bullets apply venom) makes her a full teamfight threat rather than a flanker

Playing against Vyper

  • Root or immobilise her — Warden's Binding Word, Venator's Hex-Lined Snap Trap and Vindicta's Stake all stop a slide dead, which removes both her mobility and her infinite-ammo uptime simultaneously
  • Break line of sight for 10 seconds to drop all Screwjab Dagger stacks and reset her damage setup entirely
  • Fight her beyond 33m where The Rattler falls off and Lethal Venom's 10m cast range is irrelevant — Vindicta from Flight and Venator's bolts beat her outright at range
  • Burst through the Slither T3 barrier (180 for 4s, 8s internal cooldown) rather than chipping at it, and focus her the moment it is on cooldown
  • Sidestep the Bola projectile; a near-miss is 50 damage and a slow instead of 180-230 and a 3-second disable

Bait these first

  • Petrifying Bola first — 115s cooldown post-09-16-2026 is the longest cooldown in her kit and her only hard CC; force a miss and then take the objective
  • Lethal Venom second: it is her execute and her anti-heal in one, and at base 28s (16s at T2) making her spend it on a frontliner buys your carry a full rotation of safety
  • Screwjab Dagger third: charges regenerate quickly and T3 refunds 55% on hit, so do not spend resources baiting it — break line of sight to drop the stacks instead
  • Slither cannot be baited (it is a passive), so deny it with terrain: flat, enclosed ground makes it worth far less than sloped open map

What Vyper does to you

  • Screwjab Dagger stacks strip up to -64% of your movement speed and, at T2, up to -26% of your bullet resist, so you get slower while she gets stronger against you
  • Lethal Venom detonates after a 3s delay for up to 140-172 damage scaled on your missing health, and at T2 it cuts your healing by 40% — the moment you try to disengage and heal is exactly when it lands
  • Lethal Venom ignores Petrify's damage block, so relying on Petrify immunity to survive it does not work
  • Petrifying Bola directly hits for 180-230 and petrifies you for 2.2-3.2 seconds; at T3 it petrifies everyone in a 12m radius
  • Her gun does not consume ammo while sliding, so with Slither she can circle-strafe a target at 94 burst DPS with no reload window to punish

Punish windows

  • The 3s Lethal Venom buildup: she has committed the cooldown, and if you break line of sight and reposition she gets the damage but no follow-up
  • The 8s internal cooldown between Slither T3 barrier procs — in that window she is a 780 HP hero with nothing
  • Any moment she is not sliding: her SMG consumes ammo normally and she has to reload, which is her only DPS gap
  • After a whiffed Petrifying Bola she has no hard CC for 95-115 seconds
  • Her entry — she is a flank carry with no engage tool, so catching her on the approach before she reaches slide speed removes her whole plan

Hardest matchups for Vyper

Ranked by how far below Vyper's own baseline each pairing measures — not by raw win rate.

Graves 42.6% -6.9 pts
Victor 44.8% -4.7 pts
Mo & Krill 47.1% -2.4 pts
Kelvin 47.5% -2.0 pts
Ivy 47.7% -1.8 pts
Dynamo 47.8% -1.7 pts
Warden 48.4% -1.1 pts
McGinnis 49.8% +0.3 pts

Best matchups for Vyper

Same measure, other direction.

Silver 56.0% +6.5 pts
Mirage 55.9% +6.4 pts
The Doorman 55.8% +6.3 pts
Venator 54.9% +5.4 pts
Paradox 54.6% +5.1 pts
Pocket 54.3% +4.8 pts
Shiv 53.4% +3.9 pts
Billy 51.9% +2.4 pts

Every Vyper matchup

Analyse a full enemy team

Matchup pages cover one enemy. The tool reads all six together.

Open the tool as Vyper
Sources and confidence for this record

Record confidence: Strong evidence. Compiled for patch 09-16-2026, researched 2026-09-21.

Difficulty rating: DramaLock hero guide rates Vyper complexity 1 of 3