Sustained gun damage
“Their gun grinds me down in a long fight.”
Items that answer this
- Rebuttal vitality · T1 · 800 Verified
Makes parrying genuinely rewarding: a successful parry on a hero heals you for the damage blocked, reflects it back, and buffs your damage. It also shortens your parry cooldown and adds melee resist.
Buy when: Buy against melee-heavy divers and heroes with telegraphed heavy melee; it makes parry a real counterplay tool.
- Rusted Barrel spirit · T1 · 800 Verified
Your spirit damage reduces the target's fire rate, taking the edge off gun heroes cheaply. It is the component for Disarming Hex.
Buy when: The cheapest possible answer to an enemy gun carry in lane.
- Battle Vest vitality · T2 · 1,600 Verified
Solid flat bullet resist, plus weapon damage and fire rate while you stay above a health threshold.
Buy when: The efficient mid-game buy against gun carries when you also want offence — it is the best bullet-resist-per-soul item at tier 2.
- Bullet Lifesteal vitality · T2 · 1,600 Strong evidence
Returns a share of your weapon damage as health.
Buy when: Buy on gun carries to survive extended fights and farm safely.
- Return Fire vitality · T2 · 1,600 Verified
For a few seconds, anyone who damages you automatically takes a share of that damage back, and you gain bullet resist permanently.
Buy when: Buy against divers and sustained gun carries who commit to shooting you at close range.
Gotcha: Returns pre-mitigation damage, so it works off the attacker's raw output
- Suppressor spirit · T2 · 1,600 Verified
Your spirit damage slows the enemy's fire rate, directly cutting a gun carry's damage output. It also gives you bullet resist.
Buy when: The cheap mid-game answer to a gun carry if you have any spirit damage to apply.
Gotcha: Duration was raised 4s -> 5s on 6 Mar 2026, then cut 5s -> 4.5s on 28 Jul 2026 — current value is 4.5s
- Weapon Shielding vitality · T2 · 1,600 Verified
The gun-damage mirror of Spirit Shielding: a barrier and temporary bullet resist after you take a burst of weapon damage.
Buy when: Buy against a gun carry whose opening burst kills you before you can respond.
Gotcha: Melee damage also counts toward the trigger threshold
- Bullet Resilience vitality · T3 · 3,200 Verified
Large flat bullet resist that grows further once you drop below half health — the core anti-gun stat item.
Buy when: Buy when the enemy team's damage is predominantly gun-based; it is the standard tier-3 bullet answer.
Gotcha: Low-health threshold raised 40% -> 50% and the bonus lowered 22% -> 15% on 6 Mar 2026
- Disarming Hex spirit · T3 · 3,200 Verified
A point-and-click disarm that stops the target using their weapon at all, and lowers their bullet resist while it runs.
Buy when: The dedicated answer to a gun carry: it simply turns their weapon off for four seconds during their damage window.
Gotcha: Affects abilities that modify primary fire, but not weapon-damage abilities that work independently of primary fire
- Escalating Resilience weapon · T3 · 3,200 Strong evidence
Landing bullets stacks bullet resist on you, so extended fights make you steadily tougher against guns.
Buy when: Buy as a cheap dual-purpose pick when the enemy carries are gun-based and you stay in fights.
- Fury Trance vitality · T3 · 3,200 Strategic
A combat state granting bonus health regeneration and combat stats for a window.
Buy when: Buy on brawlers who want to win an extended slugfest.
- Metal Skin vitality · T3 · 3,200 Verified
Makes you flatly immune to bullets for several seconds, at the cost of reduced movement while it runs. Against a gun carry's damage window it is an absolute wall; against spellcasters it does nothing.
Buy when: Buy to blank an enemy gun carry's ultimate or burst window entirely.
Gotcha: Blocks weapon damage from players and NPCs, but on-bullet-hit effects and build-ups still apply
- Cursed Relic spirit · T4 · 6,400 Verified
Curses a single enemy: it interrupts them, silences them, disarms them, blocks item use and strips all their non-ultimate buffs. Nothing else in the game removes an enemy from a fight so completely — but holding it costs you damage.
Buy when: Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright.
Gotcha: Since 30 Jan 2026 it no longer grants weapon damage and instead applies an 8% total damage penalty while held; it also lost its spirit resist and health bonuses
- Frenzy weapon · T4 · 6,400 Strong evidence
Large weapon damage, fire rate and lifesteal surge when you drop below a health threshold — a comeback item for brawlers.
Buy when: Buy on durable carries who regularly fight at low health and can survive the window.
- Inhibitor vitality · T4 · 6,400 Verified
Your bullets build up a debuff that both cuts the target's outgoing damage and applies heavy healing reduction — the strongest single answer to a self-sustaining carry.
Buy when: Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once.
Gotcha: The damage penalty does not apply to spirit damage from an enemy with Unstoppable active; the healing reduction always applies
- Juggernaut vitality · T4 · 6,400 Verified
Very high slow resistance and melee resistance, plus a passive that slows the fire rate of anyone shooting you. It answers kiting and gun carries simultaneously.
Buy when: Buy on frontliners against a team that slows and kites you, especially when the main damage is gun-based.
- Leech vitality · T4 · 6,400 Verified
Very large bullet and spirit lifesteal alongside solid offensive and health stats. It no longer applies any healing reduction.
Buy when: Buy on a carry who wins by staying in the fight and healing through incoming damage.
Gotcha: Healing reduction removed 8 May 2025 — older guides listing Leech as anti-heal are stale
- Plated Armor vitality · T4 · 6,400 Verified
A chance for incoming bullets to be deflected outright, or at minimum to have all their on-hit effects stripped. It shuts down bullet build-up items as much as bullet damage.
Buy when: Buy against high-fire-rate gun carries, especially ones relying on bullet build-up debuffs like Silencer, Toxic Bullets or Inhibitor.
Gotcha: Deflected bullets keep flying and can still damage other targets
- Siphon Bullets vitality · T4 · 6,400 Verified
Your bullets temporarily steal maximum health from the target and add it to yours; the target gets it back when the debuff expires.
Buy when: Buy on sustained gun carries fighting big-health frontliners — it shrinks them and grows you at the same time.
Gotcha: Stolen health decays exponentially with successive applications because it scales off the enemy's reduced max HP
- Vampiric Burst vitality · T4 · 6,400 Strategic
A burst of greatly increased lifesteal and combat stats for a short window.
Buy when: Buy to survive and win an extended duel on a carry.
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