Stuns and hard CC
“I get locked down and deleted.”
Items that answer this
- Extra Stamina vitality · T1 · 800 Strong evidence
An extra stamina charge, meaning one more dash or jump for dodging and repositioning.
Buy when: Buy when you keep dying because you ran out of dashes mid-escape.
- Debuff Reducer vitality · T2 · 1,600 Verified
Flat debuff resistance: every timed negative effect on you — stuns, slows, silences, roots — runs shorter.
Buy when: The standard early buy when the enemy team chains crowd control; it is also the component for Spellbreaker and Unstoppable.
Gotcha: Debuff Resist does NOT shorten the stun from a parry
- Reactive Barrier vitality · T2 · 1,600 Verified
Automatically grants a barrier the moment you are stunned, chained, immobilised, slept or silenced — it turns a CC chain into a survivable one.
Buy when: Buy when enemy crowd control is followed by burst damage — it buys you the seconds you need to live through the combo.
Gotcha: Triggers only on Stun, Chain, Immobilize, Sleep or Silence — not on plain damage
- Blood Tribute weapon · T3 · 3,200 Verified
A toggle that burns your own health continuously in exchange for fire rate, debuff resist and move speed. As of March 2026 it no longer applies any healing reduction to enemies.
Buy when: Buy on a high-sustain gun hero who can pay the health cost, especially when enemy crowd control is the main thing stopping your damage.
Gotcha: Healing reduction REMOVED 6 Mar 2026; self-damage raised 40/s -> 50/s in the same patch
- Counterspell vitality · T3 · 3,200 Verified
Charges your parry so that the next one blocks the damage and effects of an enemy ability or item outright, healing and buffing you when it lands.
Buy when: Buy against telegraphed single-target ultimates and hex-style point-and-click abilities you can read and parry.
Gotcha: Multiple abilities can be parried in the window, but the heal and buffs only apply from the first
- Majestic Leap vitality · T3 · 3,200 Verified
Launches you high into the air with a barrier and full air control, then lets you slam back down. It is the best pure escape and rotation tool at its tier.
Buy when: Buy to escape ground-based lockdown and to rotate across the map quickly.
Gotcha: Leaves you airborne, which Knockdown punishes with a longer stun and +100% gravity
- Stamina Mastery vitality · T3 · 3,200 Strong evidence
Adds stamina charges and faster stamina recovery, giving you far more dashes and jumps.
Buy when: Buy when dodging telegraphed abilities and disengaging is how you survive.
- Warp Stone vitality · T3 · 3,200 Verified
An instant short-range blink in your camera direction that also grants bullet resist afterwards. It is the standard answer to being caught out.
Buy when: Buy when you are repeatedly getting caught and killed out of position, or to close a gap onto a fleeing target.
Gotcha: Silenced (and therefore unusable) while affected by Slowing Hex
- Diviner's Kevlar vitality · T4 · 6,400 Verified
Casting your ultimate gives you a very large barrier and a spirit power boost, so committing to your ult stops being a death sentence.
Buy when: Buy on heroes with a channelled or commitment-heavy ultimate that the enemy tries to burst you out of.
- Indomitable vitality · T4 · 6,400 Verified
The next hard crowd-control effect that hits you is automatically cleansed, and you get a barrier and a big cooldown refund for free. Unlike Unstoppable it needs no reaction.
Buy when: Buy when enemy CC lands faster than you can react — it is the automatic, no-timing-required anti-lockdown item.
- Scourge spirit · T4 · 6,400 Verified
Buffs a friendly target (including yourself) with heavy spirit resist and debuff resist plus a damaging aura, and reduces debuffs already on them. It is a team-wide defensive save.
Buy when: Buy on supports to harden a focused ally against a caster team while adding pressure damage.
- Spellbreaker vitality · T4 · 6,400 Verified
Combines strong spirit resist and debuff resist with a passive that heavily blunts the next large hit of spirit damage you take.
Buy when: The go-to answer to a spellcaster who deletes you with one big ability — it caps the spike and shortens their stuns at the same time.
Gotcha: Now builds from Debuff Reducer as of 30 Jan 2026
- Unstoppable vitality · T4 · 6,400 Verified
On activation you suppress your current negative effects and become flatly immune to Stun, Silence, Sleep, Root and Disarm for several seconds. It is the definitive answer to a crowd-control chain.
Buy when: Buy when enemy lockdown is the reason you lose fights — it lets you walk through a full CC chain and still deal damage.
Gotcha: Cannot be used while already stunned or asleep — it must be pre-cast
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