Divine Barrier
vitality · Tier 4 · 6,400 souls active VerifiedWhat it does
Strips all non-stun debuffs from an ally (or yourself) at range and gives them a large barrier and move speed. It is the only ranged cleanse in the game.
Numbers: 600 Barrier, +2.75m Move Speed for 6s, 40m cast range, 45s cooldown (halved when cast on allies); +10% Ability Range, +1.5 out-of-combat regen
Buy it when
Buy on supports to cleanse a focused ally's debuffs and shield them through a burst window from across the fight.
Skip it when
It does not remove stuns, so it cannot save an ally already locked down.
Gotchas
The mechanics people most often get wrong about this item.
- Removes non-stun debuffs only — stuns are not cleansed
Problems it answers
- Burst damage — “I die before I can react.”
- Slows — “I can never walk away from a fight.”
- Backline assassination — “Their carry deletes my squishies.”
- Dive onto the backline — “They jump straight past the frontline onto me.”
Heroes that make this worth a slot
Heroes whose kit creates the problems Divine Barrier answers. This is derived from kit properties, not from measured build results.