Phantom Strike
vitality · Tier 4 · 6,400 souls active VerifiedWhat it does
Teleports you onto an enemy, slams them to the ground and disarms them. It is the premier catch tool against airborne and fleeing targets.
Numbers: 25m cast range, 35s cooldown, 75 spirit damage (0.93 scaling), -40% Move Slow and Disarm for 3s; +15% Weapon Damage, +8 Spirit Power
Buy it when
Buy to catch flying or long-range heroes who otherwise never enter your range, and to disarm a gun carry mid-burst.
Skip it when
It commits you into the enemy team, so it is risky without follow-up.
Gotchas
The mechanics people most often get wrong about this item.
- Silenced by Slowing Hex, which blocks movement-based items
Problems it answers
- Air mobility — “They fight from above and I cannot touch them.”
- Gap closers and escapes — “They reach me whenever they want and leave when they want.”
- Backline assassination — “Their carry deletes my squishies.”
- Long-range poke — “I get chipped down before the fight even starts.”
Heroes that make this worth a slot
Heroes whose kit creates the problems Phantom Strike answers. This is derived from kit properties, not from measured build results.