Gap closers and escapes
“They reach me whenever they want and leave when they want.”
Items that answer this
- High-Velocity Rounds weapon · T1 · 800 Strong evidence
Speeds up your projectiles, which makes hitting moving or distant targets much easier.
Buy when: Buy on projectile-weapon heroes fighting mobile or long-range opponents.
- Mystic Expansion spirit · T1 · 800 Strong evidence
Increases the range and size of your abilities.
Buy when: Buy when you struggle to land abilities on mobile or distant enemies.
- Cold Front spirit · T2 · 1,600 Verified
An expanding ice blast that damages and heavily slows everything it touches — the cheapest area anti-mobility tool.
Buy when: Buy when you need an area slow to catch runners or peel a dive; it upgrades into Arctic Blast.
- Mystic Slow spirit · T2 · 1,600 Verified
Your spirit damage automatically slows the target's movement and cuts their dash distance — a free, always-on anti-mobility effect.
Buy when: Buy on casters when enemies keep dashing out of your ability range.
- Slowing Bullets weapon · T2 · 1,600 Verified
Bullets build up a movement slow and cut dash distance, making runners much easier to catch and kill.
Buy when: Buy when enemy escape artists keep walking out of your damage window.
- Slowing Hex spirit · T2 · 1,600 Verified
A point-and-click debuff that slows the target, increases their gravity and — critically — silences their movement abilities and movement items, so they cannot dash, blink or fly away.
Buy when: The community-standard answer to escape artists: buy it when an enemy repeatedly dashes, blinks or flies out of your kill window.
Gotcha: Silences movement-based abilities AND movement items — it disables Warp Stone, Phantom Strike, Vindicta's Flight, Infernus's Flame Dash and similar
- Greater Expansion spirit · T3 · 3,200 Strong evidence
A large increase to ability range and radius.
Buy when: Buy when landing abilities from safety is the problem.
- Knockdown spirit · T3 · 3,200 Verified
A long-range delayed stun that is far stronger against airborne targets: the stun lasts longer the higher they are, and their gravity is doubled so they crash back to the ground.
Buy when: The consensus answer to flying and airborne heroes and to channelled aerial ultimates — buy it whenever an enemy fights from the sky.
Gotcha: Gravity effect increased from +50% to +100% on 6 Mar 2026
- Weighted Shots weapon · T3 · 3,200 Strong evidence
Builds from Slowing Bullets: your bullets slow enemies harder and add damage scaling from the target's health.
Buy when: Buy when you need to hold down mobile, high-health enemies with bullets alone.
- Arctic Blast spirit · T4 · 6,400 Verified
A large expanding ice blast that damages, briefly freezes and then heavily slows everything in a wide radius, and freezes their stamina regeneration.
Buy when: Buy to lock down a mobile enemy team or to peel a dive off your backline — the stamina freeze stops them dashing out.
Gotcha: The freeze and the slow are applied simultaneously, not sequentially
- Colossus vitality · T4 · 6,400 Verified
You grow larger and gain heavy bullet and spirit resist while slowing every enemy around you — a frontline engage and survive button.
Buy when: Buy on frontliners who need to absorb a full team's damage while holding enemies in place.
Gotcha: The bonus base health applies only to starting base health and boon health, not health from abilities or other items
- Lightning Scroll spirit · T4 · 6,400 Strategic
Builds from Mystic Slow: your spirit damage chains lightning to nearby enemies while keeping the slow effect.
Buy when: Buy on area casters who want extra chain damage plus sticking power.
- Lucky Shot weapon · T4 · 6,400 Strong evidence
Bullets have a chance to deal greatly increased damage and apply a slow.
Buy when: Buy on high-fire-rate heroes where the proc chance triggers often.
- Mystic Reverb spirit · T4 · 6,400 Strategic
Your abilities echo, dealing extra area damage and applying a slow around the target.
Buy when: Buy on area casters to add damage and stickiness to every cast.
- Phantom Strike vitality · T4 · 6,400 Verified
Teleports you onto an enemy, slams them to the ground and disarms them. It is the premier catch tool against airborne and fleeing targets.
Buy when: Buy to catch flying or long-range heroes who otherwise never enter your range, and to disarm a gun carry mid-burst.
Gotcha: Silenced by Slowing Hex, which blocks movement-based items
- Vortex Web spirit · T4 · 6,400 Verified
A vacuum grenade that drags every enemy in a wide radius into one spot and applies Slowing Hex to all of them, silencing their movement abilities.
Buy when: Buy to set up team wipes against scattered, mobile enemies — it groups them and takes away their escapes at once.
Gotcha: Applies the full Slowing Hex effect, so it silences enemy movement items such as Warp Stone and Phantom Strike
Heroes that cause this
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